Pre-Spend Ad Intelligence Playbook
Use this before launch spend to decide which audience, message, creative format, and unit-economics ceiling deserve the first test budget.
Executive Summary
Pre-spend ad intelligence is not a tour of ad libraries. The operator's job is to form a testable launch hypothesis, rank competitor evidence by confidence, reject tactics that do not survive the unit-economics gate, and convert the surviving patterns into a Day 1 creative and campaign plan.
Reviewed May 20, 2026 against official platform documentation and public vendor pricing pages. Tool prices and platform surfaces change; treat prices as planning ranges and verify on vendor pages before purchase.
0. The Core Framework: Hypothesis-Led Research
Philosophy
The goal is not to catalog where to look, but to build a structured hypothesis about what will work for your product category + audience, validated by competitor evidence, before spending a dollar.
Before diving into any platform, define what you're trying to learn:
The Three Questions
- What pain points does my audience have? (Demand signals)
- How are competitors positioning against those pain points? (Supply signals)
- Where is the gap between what the audience wants and what competitors deliver? (White space = your Day 1 advantage)
The Evidence Hierarchy
Not all signals are equal. Rank what you find:
| Signal | Confidence | How to Detect |
|---|---|---|
| Validated Winner | Very High | Same creative running 60+ days on Meta AND migrated to TikTok/YouTube |
| Active Winner | High | Running 30-60 days + high variant count (5+ versions) |
| Active Test | Medium | Running <14 days, multiple variants, frequent rotation |
| Zombie Ad | Low | Running 60+ days BUT no variants, low frequency, stale copy |
| New Launch | Unknown | <7 days, single variant — too early to read |
Critical 2026 nuance: Duration alone is no longer a reliable proxy. Meta's AI and Google's PMax keep "zombie ads" running in low-value placements to spend residual budget. You need duration + variant velocity + cross-platform migration to identify true winners.
The Cross-Platform Migration Signal (Highest Confidence)
The single most valuable pre-spend signal: Track when a creative moves across platforms.
| Migration Path | What It Tells You |
|---|---|
| Meta → TikTok | Winner validated on broad audience, adapting to native format |
| TikTok → Meta | Viral concept being scaled with paid budget |
| Meta → YouTube | Winner moving to longer-form storytelling |
| Any → Apple Search Ads screenshot | Message tested on social, now used in App Store |
How to detect: Save competitor creatives weekly in a vault (Foreplay, MagicBrief, or spreadsheet). Compare across platforms monthly. Same hook/concept appearing on 2+ platforms = 10/10 confidence signal.
1. Meta (Facebook / Instagram)
Tools
| Tool | Cost | Use For |
|---|---|---|
| Meta Ad Library | Free | Primary research — all active ads, any advertiser |
| Foreplay / MagicBrief | Paid tiers; verify current plan | Save ads to permanent vault (critical — competitors delete winners to hide them from scrapers) |
| AdSpy / PowerAdSpy | Paid | Archived creatives beyond Meta's 90-day window |
URL: facebook.com/ads/library
What You Can See
| Evidence Type | What It Tells You |
|---|---|
| Ad inventory | Active ads visible for a searched advertiser or topic. |
| Creative details | Copy, visuals, video, carousel, and collection format choices. |
| Runtime | Start date and current active/inactive status where available. |
| Placement clues | Platform surfaces such as Facebook, Instagram, Messenger, and Audience Network. |
| Variant clues | Multiple visible versions of a concept that may indicate active testing. |
Research Workflow
| Step | Action | Output |
|---|---|---|
| 1 | Build a watch list of direct and aspirational competitors. | Named advertiser set. |
| 2 | Search each brand name in the official library. | Current visible ad catalog. |
| 3 | Search product keywords such as "puzzle game" or "RPG". | Unknown competitor set. |
| 4 | Filter by country and platform where the tool supports it. | Market-entry and placement clues. |
| 5 | Save evidence to a durable vault or spreadsheet. | Reviewable weekly creative history. |
Winner Identification (Multi-Signal Approach)
Don't rely on duration alone. Score each ad on multiple signals:
| Signal | Weight | How to Assess |
|---|---|---|
| Duration (days active) | 25% | 60+ days = validated |
| Variant count | 25% | 5+ versions = active optimization |
| Format consistency | 15% | Same format repeated = proven format for category |
| Cross-platform presence | 25% | Same concept on TikTok/YouTube = highest confidence |
| Frequency of appearance | 10% | Appears across multiple searches = broad targeting (big budget) |
Creative Extraction Template
For each winner, capture:
| Element | What to Note | Why It Matters |
|---|---|---|
| Hook (first 3 sec / headline) | Emotional trigger, question, stat, shock, loss-aversion, curiosity gap | Hook determines 80% of ad performance |
| Visual style | UGC vs. polished, gameplay vs. lifestyle, color palette, text overlays | Establishes category norms |
| Audio (video ads) | Voiceover gender/tone, music genre, sound effects, trending sounds | Audio drives completion rate on social |
| CTA | "Play Now" vs. "Download Free" vs. "Try It" vs. deep link | CTA impacts conversion rate 10-30% |
| Copy length | Short punchy vs. long-form testimonial vs. no copy | Platform norms differ |
| Offer/angle | Feature-led vs. emotion-led vs. social-proof-led vs. FOMO | Core messaging strategy |
| Ad format | Static, video, carousel, collection, playable | Format allocation signals what converts |
| Landing destination | App Store, custom product page, website, in-app deep link | Full funnel intelligence |
Advantage+ & Automation Detection
Key Insight: In 2026, many competitors run Advantage+ Shopping Campaigns (ASC) or Advantage+ App Campaigns. If competitors are succeeding with broad AI campaigns, your creative quality matters more than targeting — Meta's AI handles audience finding.
Signs of Advantage+ usage:
- Broad, generic copy with no specific targeting language = likely AI-optimized
- High volume of slight variations (auto-generated by Meta's creative AI) = Advantage+ Creative enabled
- Multi-advertiser ads = Meta bundling advertiser with others in same placement
Limitations
Known Gaps
No CTR, CPC, ROAS, or impression data for commercial ads. Can't see audience targeting parameters (but Advantage+ means less targeting anyway). Inactive ads disappear after ~90 days (use third-party vaults). Competitors actively delete winning ads to prevent copying.
2. Google (Search, Performance Max, YouTube, Display)
Tools
| Tool | Cost | Use For |
|---|---|---|
| Google Ads Transparency Center | Free | All Search, Display, YouTube ads — no login required |
| Google Keyword Planner | Free (with Ads account) | Volume, CPC, suggestions — note: ranges are vague without active spend |
| Google Trends | Free | Relative interest, geo distribution, seasonal patterns |
| Google Ads Reach Planner | Free (with Ads account) | Forecast de-duplicated reach across YouTube + Display pre-spend |
| SpyFu | Paid tier; verify current plan | Historical competitor keyword bids, ad copy archive |
| SEMrush | Paid tier; verify current plan | Keyword gap analysis, competitor ad copy, traffic estimates |
| Ahrefs | Paid tier; verify current plan | Keyword difficulty, organic vs. paid overlap, Site Explorer |
| SimilarWeb | Free tier | Traffic sources, audience overlap, referral paths |
| VidIQ / TubeBuddy | Free tiers | YouTube tag intelligence, comment sentiment, trending topics |
Research Workflow — Search Ads
| Step | Action | Output |
|---|---|---|
| 1 | List 20-30 terms the audience would search. | Seed keyword set. |
| 2 | Expand seeds in Keyword Planner or a paid keyword tool. | Keyword universe with rough volume/CPC ranges. |
| 3 | Classify terms by intent. | Informational, commercial, transactional, and navigational buckets. |
| 4 | Sort by estimated CPC and advertiser density. | Competitive-intensity map. |
| 5 | Review live SERPs for the highest-priority terms. | Messaging themes, CTAs, extensions, and advertiser count. |
| 6 | Mine long-tail sources such as autocomplete, PAA, Reddit, and category forums. | Audience-language candidates. |
| 7 | Run competitor keyword-gap checks. | Terms competitors bid on that you have not considered. |
| Intent Bucket | Example | Use |
|---|---|---|
| Informational | "how to improve aim in FPS games" | Top-of-funnel content and pain language. |
| Commercial | "best puzzle games 2026" | Comparison and consideration messaging. |
| Transactional | "download Royal Match" | Install-intent and conquest math. |
| Navigational | "[competitor brand name]" | Brand defense or conquest opportunity. |
Research Workflow — Performance Max (PMax)
Intelligence is harder with PMax: PMax is the dominant Google campaign type in 2026. The Transparency Center doesn't show which assets are "Top" rated within a PMax campaign.
What you can still learn:
| Visible Signal | Decision Use |
|---|---|
| Mixed-format ads | Infer that a competitor may be using automated campaign surfaces. |
| Asset types | Catalog headlines, descriptions, images, videos, and logos. |
| Landing destinations | Compare custom landing pages, app-store pages, and deep links. |
| Rotation patterns | Identify assets that persist long enough to merit testing. |
PMax-specific research:
| Step | Action |
|---|---|
| 1 | Search competitor domains in the Transparency Center. |
| 2 | Catalog visible text, visual, and video assets. |
| 3 | Track which assets persist across weekly checks. |
| 4 | Check whether video assets are part of the visible mix. |
Research Workflow — YouTube
| Step | Action | Output |
|---|---|---|
| 1 | Pull competitor video ads from the Transparency Center. | Visible video-ad set. |
| 2 | Analyze channel tags, comments, and topics with YouTube research tools. | Audience-language and topic map. |
| 3 | Read top comments on competitor videos. | Ad-copy hooks in real user language. |
| 4 | Map video structure from hook to CTA. | Reusable video story architecture. |
| 5 | Forecast reach before spending. | Budget and audience-size sanity check. |
Best practice: Treat YouTube comment mining as audience-language research. Do not assume comment-derived copy will outperform until it survives a paid test.
3. TikTok
Tools
| Tool | Cost | Use For |
|---|---|---|
| TikTok Creative Center | Free | Top ads dashboard, keyword insights, trend discovery |
| TikTok Creative Challenge (TTCC) | Free to browse | See what creators are being paid to make — pre-trend signals |
| Foreplay / MagicBrief | Paid tiers; verify current plan | Cross-platform ad vault |
URL: ads.tiktok.com/business/creativecenter
Research Workflow
| Step | Action | Output |
|---|---|---|
| 1 | Filter Top Ads by category and region. | Comparable creative sample. |
| 2 | Score the top visible ads by hook, pacing, audio, overlay, duration, and CTA. | Creative-pattern matrix. |
| 3 | Use Keyword Insights for repeated ad-copy phrases. | Candidate conversion language. |
| 4 | Separate emerging trends from already-saturated trends. | Freshness and timing read. |
| 5 | Review creator briefs where available. | Pre-ad creative direction clues. |
| 6 | Mine organic posts that triggered download or purchase language. | Spark Ad or UGC test candidates. |
Winning Creative Patterns (2026)
| Pattern | Signal to Check | Category Fit |
|---|---|---|
| UGC-style people | Does it create trust without hiding the product? | Broadly useful, but verify by product. |
| Fast hook | Does the first moment establish the problem or reward? | Useful for scroll feeds. |
| Creator-led proof | Does the creator add credibility or only production cost? | Mid-funnel and consideration. |
| Boosted organic | Does organic engagement convert to paid intent? | Only for proven organic content. |
| Action overlay | Does the CTA match the landing or store page? | Bottom-funnel. |
| Short-form narrative | Does the asset reach a clear product action quickly? | Broadly useful, test duration. |
| Problem-solution narrative | High intent capture | App/game installs |
Creative Velocity Intelligence
| Metric | What to Measure | How to Use It |
|---|---|---|
| Creatives per month | Total new ads launched. | Classify whether a competitor is testing or scaling. |
| Creative lifespan | Days before retirement. | Estimate refresh requirements for your own launch. |
| Variant ratio | Variants per concept. | Separate winning concepts from one-off experiments. |
| Format split | Video vs. static vs. playable. | Prioritize production formats by category evidence. |
TikTok Algorithm Nuance: Over-optimized ads get penalized by the algorithm (too polished = less native). Sound selection impacts distribution beyond just the ad — trending sounds get more impressions. Hashtag challenges do not equal ad performance (don't confuse organic virality with paid ad effectiveness).
4. Apple Ads (formerly Apple Search Ads)
Tools
| Tool | Cost | Use For |
|---|---|---|
| Apple Ads dashboard | Free (with account) | Search popularity scores (1-100), suggested keywords |
| App Store auto-complete | Free | Apple's own keyword suggestions |
| AppTweak | Free Starter | Keyword suggestions, competitor visibility, download estimates, CPP analysis |
| MobileAction | Limited free | Competitor keyword strategies, estimated budgets, impression share |
| SplitMetrics | Free trial | Creative A/B testing for App Store pages, CPP optimization |
| Sensor Tower / data.ai | Enterprise quote | Full creative gallery, keyword analytics, CPI forecasts |
Research Workflow
| Step | Action | Output |
|---|---|---|
| 1 | Start from your title, subtitle, and keyword field. | Metadata-derived seed list. |
| 2 | Compare competitor metadata with ASO tools. | Competitor keyword map. |
| 3 | Mine App Store auto-complete suggestions. | Native search-language candidates. |
| 4 | Prioritize search popularity relative to category economics. | Volume-quality shortlist. |
| 5 | Search target keywords and document visible competitors. | Share-of-voice baseline. |
| 6 | Map Custom Product Page alignment where visible. | Message-match hypotheses. |
Custom Product Pages (CPPs) — The 2026 Lever
The key insight: Apple Ads can use Custom Product Pages, not just the default store listing. Competitive intelligence should include CPP analysis where the path is visible.
| What to Research | How | Why It Matters |
|---|---|---|
| Which CPP variant links to which keyword | AppTweak CPP tracker | Message match = higher TTR |
| Screenshot themes per CPP | Manual App Store search | Visual alignment with search intent |
| Deep link behavior | Test competitor ads | Some skip product page entirely → in-app events |
| CPP text (subtitle, promo text) | ASO tools | Conversion copy that's been validated |
Key Metrics
| Metric | Target | Notes |
|---|---|---|
| Share of Voice (SOV) | Category-specific | Use to judge whether a term is efficient or a bid-war trap. |
| Tap-Through Rate (TTR) | Category benchmark | Varies by genre; use AppTweak/Sensor Tower or a dated category source |
| Keyword overlap | Map vs. top 5 competitors | Identify uncontested terms |
| Search popularity | Relative threshold | Prioritize enough volume to support the campaign decision. |
2026 Updates: Treat this as Apple Ads, not only legacy Search Ads. Review the current placement set and CPP/deep-link options in Apple's official documentation before locking a launch plan.
5. Mobile Game Ad Networks (Unity, AppLovin, ironSource)
Intelligence Challenge
No public ad libraries: Unlike Meta/Google/TikTok, these networks have NO public ad libraries. All intelligence requires third-party tools or reverse engineering.
Tools
| Platform | Price | Coverage | Key Feature |
|---|---|---|---|
| AppMagic (Sensor Tower SMB) | Free/demo; verify paid quote | Mobile market and ad intelligence | Creative charts, market trends, app/game estimates; ownership changed in 2026. |
| Sensor Tower / data.ai | Enterprise quote | Major app and ad-intelligence modules | Creative gallery, spend estimates, SDK detection; data.ai is now part of Sensor Tower. |
| BigSpy | Free tier; paid tiers vary | 10 platform families and broad country coverage | Large ad library with format/network filters. |
| Apptica | Varies | SDK-level detection | Competitor mediation stacks, ad network distribution |
| GameAnalytics | Free | Genre benchmarks | Retention, session, monetization benchmarks by genre |
| Liftoff | Free reports | UA benchmarks | CPI, CPA, ROAS benchmarks by genre |
| GameRefinery | Free trial | Creative database | YouTube ad creative database for games |
Research Workflow
| Step | Question | Output |
|---|---|---|
| 1 | Which ad networks and mediation platforms do competitors use? | SDK and mediation map. |
| 2 | How much of the category is playable, video, or static? | Format-priority read. |
| 3 | Which creatives recur in your sub-genre? | Top concept shortlist. |
| 4 | How often do top advertisers rotate? | Launch refresh requirement. |
| 5 | Which geographies appear most aggressively targeted? | Market-entry hypothesis. |
| 6 | Do spend estimates and creative count imply testing or scaling? | Confidence tag for each competitor signal. |
Genre-Specific Creative Cadences
| Genre | Creatives/Month | Refresh Cycle | Dominant Format | Notes |
|---|---|---|---|---|
| Hyper-casual | 200+ statics, 50+ videos | Weekly | Static + short video | Volume game, rapid burnout |
| Casual (puzzle, match) | 50-100 videos | Bi-weekly | Video (30s) | Emotional hooks, progression fantasy |
| Mid-core (RPG, strategy) | 30-50 videos + playables | 3-4 weeks | Playable + video | Gameplay depth showcase |
| Social casino | 20-40 videos | Monthly | Video (15-30s) | Win fantasy, jackpot moments |
The "Fake Ad" / Marketing Gameplay Question
Critical for F2P research: If the category norm is "marketing gameplay" (mini-games/puzzles that don't exist in the game) and you plan to run core gameplay ads, you're fighting an uphill CPI battle. Research what the category standard is before committing to a creative direction.
IP & Collaboration Detection
Check if a competitor's strong-performing ads coincide with a licensed IP event (anime collab, movie tie-in). This inflates their creative longevity and can lead to false conclusions about creative effectiveness. Always cross-reference ad timing with game update/event calendars.
Playable Ad Research (Advanced)
| Research Angle | What To Check | Decision Use |
|---|---|---|
| Inventory path | Review competitor app-ads.txt files where available. | Infer authorized sellers and likely network exposure. |
| Playable logic | Study win/fail states, CTA placement, and moment-to-install path in available playable examples. | Decide whether your first test needs video, playable, or both. |
| Format by genre | Compare playable, video, static, and UGC evidence with dated category benchmarks. | Avoid forcing a format that category evidence does not support. |
2026 Market Context: Mediation, ad networks, and AI creative tooling are shifting quickly. Treat vendor positioning as a research prompt, verify current platform capabilities, and keep the decision anchored in creative quality, measurement limits, and category evidence.
6. Cross-Network Synthesis (The Missing Link)
Why This Matters
Most playbooks stop at per-platform research. The highest-value intelligence comes from synthesizing across platforms.
Creative Migration Tracking
Set up a monthly review cadence:
| Week | Action | Output |
|---|---|---|
| Week 1 | Catalog new creatives on Meta (top 10 competitors) | Meta vault |
| Week 2 | Catalog new creatives on TikTok + YouTube | Cross-reference with Meta vault |
| Week 3 | Check Google Transparency Center + Apple Ads | Full cross-platform map |
| Week 4 | Synthesis: Which creatives migrated? Which are platform-exclusive? | Migration report |
The Adaptation Matrix
When a winning creative migrates, it adapts. Track these transformations:
| From → To | Typical Adaptation | Your Action |
|---|---|---|
| Meta → TikTok | Remove polish, add native feel, use trending sound | Start with TikTok-native version of Meta winner |
| TikTok → Meta | Add text overlays, extend to 30s, add end card | Scale proven TikTok hook with Meta optimization |
| Meta → YouTube | Extend to 15-30s, add voiceover, deeper story arc | Test YouTube pre-roll version of social winner |
| Social → App Store | Distill into screenshots + short preview video | Align CPP with proven social messaging |
Message Match Audit
Intelligence isn't just the ad — it's the full funnel. For each competitor winner:
- Capture the ad (hook, messaging, CTA)
- Follow the click: Where does it land? (App Store default? Custom Product Page? Website?)
- Score message match: Does the landing page reinforce the ad's promise?
- Note disconnects: Poor message match = opportunity for you to do it better
Attribution & Privacy Intelligence (2026 Reality)
| Signal | Where to Find It | What It Tells You |
|---|---|---|
| In-game surveys | App reviews, Reddit, competitor app screenshots | They're using self-reported attribution |
| RevenueCat / AppsFlyer SDK detected | Apptica | Their measurement stack |
| Conversion value schema | SKAN documentation patterns | How they optimize post-install events |
| Privacy Manifest compliance | iOS App Privacy details | How they handle data collection |
Best practice: Cross-platform adaptation beats platform-native creation. Validate on one platform, adapt to others. This reduces production cost and increases confidence in every creative you launch.
7. F2P Mobile Gaming — Deep Dive
Pre-Spend CPI Benchmarks (Illustrative Planning Ranges)
| Genre | iOS CPI (US) | Android CPI (US) | iOS CPI (Global) | Source |
|---|---|---|---|---|
| Hyper-casual | $0.50-$1.50 | $0.20-$0.80 | $0.30-$1.00 | Dated benchmark source required before budget approval |
| Casual (puzzle, match) | $2.00-$5.00 | $1.00-$3.00 | $1.50-$4.00 | Market-intel benchmark; verify before budget approval |
| Mid-core (RPG, strategy) | $5.00-$15.00 | $2.00-$8.00 | $3.00-$10.00 | Dated benchmark source required before budget approval |
| Social casino | $15.00-$40.00 | $5.00-$15.00 | $8.00-$25.00 | Dated benchmark source required before budget approval |
Key: Use these to sanity-check whether your creative strategy can produce viable unit economics before spending. Replace them with current category benchmarks before approving budget.
Pre-Spend LTV Estimation
Before spending, estimate whether the category math works:
- Genre retention benchmarks: GameAnalytics publishes D1/D7/D30 by genre (free)
- Monetization benchmarks: ARPDAU by genre from industry reports
- Back-into CPI target: If genre D30 retention = 8% and ARPDAU = $0.15, you can model LTV and set max CPI
- Compare to CPI benchmarks above: If your max CPI < category CPI, you need either better creatives or better product before spending
Creative Quality Indicators (Before You Produce)
Research what predicts performance in your genre:
| Element | Hyper-Casual | Casual | Mid-Core |
|---|---|---|---|
| Primary hook | Satisfying mechanic | Emotional progression | Power fantasy |
| Video length | 10-15s | 15-30s | 20-45s |
| Dominant format | Short video + static | Video + carousel | Video + playable |
| Key visual | Oddly satisfying loop | Before/after transformation | Character/gear showcase |
| Audio | SFX only or trending | Music + light narration | Epic/dramatic score |
| CTA timing | Immediate (3-5s) | Mid-roll + end | End card after demo |
AI-Powered Creative Research (2026 Workflow)
Use AI models to accelerate analysis of competitor creatives: Collect top 50 competitor video ads, run AI feature extraction (vision models), build a feature matrix, identify clusters of winning combinations, and find gaps that represent testing opportunities.
| Step | Action | Decision Output |
|---|---|---|
| Collect | Save roughly 50 competitor ads from the closest genre and platform set. | Evidence set large enough to see repeated patterns. |
| Extract | Use a multimodal model to tag hook, voiceover, palette, overlay, gameplay, music, CTA, and duration. | Structured rows a human can spot-check. |
| Cluster | Group repeated hook-format combinations and separate active variants from stale ads. | Likely category norms and candidate winners. |
| Find gaps | Look for underused angles that still match audience intent and product truth. | White-space hypotheses worth a bounded test. |
Rapid Prototyping ($0 Creative Testing)
Before expensive production, validate concepts:
| Method | Cost | Speed | Fidelity |
|---|---|---|---|
| AI image generation (Midjourney, DALL-E) | ~Free | Hours | Medium - static concepts |
| AI video (Runway, HeyGen) | Low | Hours | Medium - motion concepts |
| Screen recording + text overlays (CapCut) | Free | Hours | High - gameplay capture |
| Competitor creative remix | Free | 1-2 days | High |
The goal: Test 5-10 creative concepts as lo-fi prototypes before committing to full production. If the hook works in a rough version, invest in polished production.
8. AI Prompt Library (Ready-to-Use)
How to Use These Prompts
Copy these prompts into your preferred multimodal AI workspace. Replace bracketed placeholders with your specific data. Each prompt is designed to produce structured output you can paste into your research spreadsheet.
Prompt 1: Competitor Video Feature Extraction
Analyze this competitor ad video screenshot/frame sequence. For each ad, extract:
1. Hook type (first 3 seconds): [question / stat / shock / POV / transformation / loss-aversion / curiosity gap]
2. Voiceover: [yes/no], Gender: [male/female/none], Tone: [aggressive/calm/excited/urgent]
3. Visual style: [UGC / polished / gameplay / lifestyle / hybrid]
4. Gameplay shown: [core / marketing (minigame) / hybrid / none]
5. Text overlay density: [none / minimal (1-2 lines) / heavy (3+ lines)]
6. Color palette: [dominant 3 colors]
7. Music genre: [epic / electronic / pop / ambient / trending sound / SFX only / none]
8. CTA: [exact text and placement timing]
9. Duration: [seconds]
10. Estimated confidence level: [validated winner / active winner / active test / zombie / unknown]
Output as a structured row I can paste into a spreadsheet.
Prompt 2: Hook Pattern Clustering
I have a spreadsheet of [N] competitor ads with these columns: [paste column headers].
Analyze the data and identify:
1. The top 3 most common hook patterns (with frequency count)
2. The top 3 hook patterns correlated with "Validated Winner" status
3. Any hook patterns that appear in 0-2 ads (= white space opportunities)
4. Recommended Day 1 test plan: 3 concepts using proven hooks + 2 concepts using white space hooks
Format as a creative brief with specific hook scripts I can produce.
Prompt 3: Audience Pain Point Extraction from Reviews
Analyze these [N] app reviews from [competitor name]. Extract:
1. Top 5 pain points users mention (with frequency)
2. Top 5 features users praise (with frequency)
3. Exact phrases/language users use to describe their experience (verbatim quotes)
4. Emotional triggers: What makes users excited? Frustrated? Surprised?
5. Unmet needs: What do users wish the app did that it doesn't?
Output a "Voice of Customer" document I can use to write ad copy in the audience's own words.
Prompt 4: Cross-Platform Creative Brief Generator
Based on this competitive research summary:
- Top Meta hooks: [list]
- Top TikTok hooks: [list]
- Top Google ad copy themes: [list]
- Genre CPI benchmarks: [numbers]
- White space opportunities: [list]
- Target audience: [description]
Generate a cross-platform creative brief that includes:
1. 3 "Proven Winner" concepts (adapted from competitor successes, differentiated with our product)
2. 2 "White Space" concepts (angles no competitor is using)
For each concept, provide:
- Meta version (15-30s video script)
- TikTok version (native-feel adaptation)
- YouTube version (15s pre-roll)
- Google Search ad copy (3 headlines + 2 descriptions)
- Apple Ads screenshot concept
Prompt 5: Sentiment Mining (Reddit/Discord/Communities)
Analyze these [N] Reddit posts/Discord messages from [community name] about [game category/product type]. Extract:
1. Why do players start playing games like this? (Acquisition motivation)
2. Why do players keep playing? (Retention drivers)
3. Why do players quit? (Churn triggers)
4. What language do they use to recommend games to friends? (Organic referral hooks)
5. What competitors do they mention positively? Negatively? Why?
Output as an "Emotional Hook Map" I can use to write ads that speak to real motivations.
Pro tip: Run these prompts through at least two models when the decision is expensive. Different models notice different creative patterns; keep the insight only when it survives human review.
9. Creative Fatigue Forecasting
Budget-to-Asset Calculator
Before you spend, estimate how many creative assets you need:
| Launch Budget | Concepts Needed | Variants per Concept | Total Assets | Reasoning |
|---|---|---|---|---|
| $5,000 | 2-3 | 2-3 each | 6-9 | Minimal viable test |
| $10,000 | 3-5 | 3-4 each | 12-20 | Enough to identify 1-2 winners |
| $25,000 | 5-8 | 4-5 each | 25-40 | Robust test across hooks + formats |
| $50,000 | 8-12 | 5-8 each | 50-80 | Full matrix test (hook x format x CTA) |
| $100,000+ | 12-20 | 8-10 each | 100-200 | Scale-ready with planned refresh pipeline |
Rule of thumb: 1 new concept per $5,000-$10,000 of testing spend. Below that, you don't have enough signal to evaluate.
Fatigue Timeline by Platform
| Platform | Creative Lifespan | Signal of Fatigue | Action |
|---|---|---|---|
| Meta | 2-4 wks (hyper-casual), 4-8 wks (mid-core) | CTR drops 20%+ from peak | Rotate variant or kill concept |
| TikTok | 1-2 weeks (trend-dependent) | Completion rate drops below 50% of peak | Refresh with new trending sound/hook |
| Google (Search) | 4-8 weeks | Quality Score drops, CPC rises 15%+ | Refresh ad copy, test new extensions |
| Google (PMax) | 3-6 weeks per asset | Asset rating drops from "Best" to "Good"/"Low" | Replace low-rated assets |
| Apple Ads | 6-12 weeks | TTR drops 15%+ from peak | Refresh CPP screenshots/preview video |
| Unity/AppLovin | 1-3 wks (hyper-casual), 3-6 wks (mid-core) | eCPM drops 20%+ | Rotate entire creative |
Pre-Spend Production Planning
Week -3 to -2: Produce
Produce launch assets based on research findings
Week -1: QA
Quality assurance, format adaptation across platforms
Week 1-2: Launch
Launch, collect data, identify early winners
Week 2-3: Refresh
Begin producing first refresh batch based on early signals
Week 3-4: Optimize
Rotate fatigued creatives, scale winners, test new concepts
The pipeline never stops: Plan for continuous creative production from Day 1. Pre-spend research tells you what to produce first, but you need a refresh pipeline planned before launch.
10. Back-of-Envelope LTV Calculator
Pre-Spend Unit Economics Check
Before spending a dollar, verify the math works for your category. If the math doesn't work on paper with genre-average benchmarks, spending money won't fix it.
Step 1: Gather Genre Benchmarks (Free Sources)
| Metric | Source | Where to Find |
|---|---|---|
| D1/D7/D30 Retention | GameAnalytics | gameanalytics.com/benchmarks |
| ARPDAU | Industry reports | Liftoff, Sensor Tower/data.ai, or equivalent dated reports |
| Payer conversion rate | Genre averages | Sensor Tower free reports |
| Average CPI | Liftoff benchmarks | liftoff.io/resources |
Step 2: Calculate Rough LTV
LTV (D30) = ARPDAU x Sum(Daily Retention D1 through D30)
Example (Casual Puzzle):
- ARPDAU: $0.12
- D1: 35%, D7: 15%, D30: 8%
- Sum of daily retention (approximated): ~4.5 user-days in first 30 days
- LTV(D30) = $0.12 x 4.5 = $0.54
LTV (D365 projection) = LTV(D30) x Multiplier
- Casual games: 1.8-2.5x multiplier
- Mid-core: 2.5-4.0x multiplier
- Social casino: 3.0-5.0x multiplier
Projected LTV(D365) = $0.54 x 2.1 = $1.13
Step 3: Set CPI Ceiling
Max CPI = LTV(D365) x Target ROAS margin
Example:
- LTV(D365): $1.13
- Target ROAS: 120% (20% margin above breakeven)
- Breakeven CPI: $1.13 / 1.43 = $0.79 (at 143% store-fee-adjusted breakeven)
- Max CPI with margin: $0.79 / 1.20 = $0.66
Step 4: Compare to Market CPI
Viable
If Max CPI ($0.66) > Category average CPI ($0.50-$1.50 for hyper-casual): Viable with good creatives
Not Viable
If Max CPI ($0.66) < Category average CPI: Product economics don't support paid UA at current monetization. Fix product before spending.
Decision Gate
If the math doesn't work on paper with genre-average benchmarks, spending money won't fix it. Either improve monetization, improve retention, or find a cheaper acquisition channel.
11. Minimum Viable Intelligence Stacks
Free Stack (Solo Founder / Pre-Revenue)
| Tool | What You Get | Time Investment |
|---|---|---|
| Meta Ad Library | Competitor creative catalog | 2-3 hrs/week |
| Google Transparency Center | Search/Display/YouTube competitor ads | 1-2 hrs/week |
| TikTok Creative Center | Top ads + trending sounds/keywords | 1-2 hrs/week |
| Google Keyword Planner | Volume + CPC estimates | 1 hr setup |
| Google Trends | Category demand validation | 30 min setup |
| App Store manual search | ASO keyword discovery + competitor CPPs | 1-2 hrs/week |
| GameAnalytics (free) | Genre retention/monetization benchmarks | 1 hr setup |
| Liftoff reports (free) | CPI/ROAS genre benchmarks | 30 min read |
| CapCut (free) | Lo-fi creative prototyping | As needed |
| Spreadsheet | Manual creative vault + feature matrix | Ongoing |
Total time: ~8-12 hrs/week during research phase (3 weeks), then 3-4 hrs/week ongoing. Coverage: ~70% of what you need. Main gap: no permanent ad vault (competitors delete winners) and no mobile network creative intelligence.
Growth-Stage / Serious Pre-Launch
Everything above, plus:
| Tool | Cost | What It Adds |
|---|---|---|
| Foreplay | Paid tier; verify current plan | Permanent ad vault across Meta/TikTok/Google — solves the deletion problem |
| AppMagic (Sensor Tower SMB) | Free/demo or paid quote; verify current access | Mobile game creative intelligence, ad examples, playable analysis, CPI benchmarks |
| vidIQ Pro | Free and paid creator tiers; verify current plan | YouTube tag intelligence + competitor analytics |
Coverage: Roughly 90% of what you need. Main gap: no Apple Ads keyword depth; add a paid ASO or Apple Ads keyword tool if ASA is a priority.
Scaling Team
Everything above, plus SEMrush or similar paid search intelligence, SplitMetrics where Apple Ads is material, and Sensor Tower/data.ai for enterprise-grade cross-network intelligence with SDK detection. Verify vendor pricing before purchase.
12. Organic-to-Paid Signals
The Missing Intelligence Layer
Many 2026 winners start as organic content that gets amplified with paid spend. Organic-first creatives often outperform research-derived creatives because they've already been validated by real audience behavior.
| Signal | Where to Find It | What It Means |
|---|---|---|
| Organic TikTok with 500K+ views | TikTok search by category | Proven concept → Spark Ad candidate |
| Reddit post with 1K+ upvotes about a game | r/gaming, r/AndroidGaming, genre subs | Real audience language + validated interest |
| YouTube gameplay video with high like ratio | VidIQ/TubeBuddy | Community-validated content worth amplifying |
| App Store review mentioning specific feature | Manual review mining | Feature that resonates → ad hook candidate |
| Discord/community buzz about game mechanic | Manual community monitoring | Word-of-mouth driver → ad angle |
Organic-First Creative Workflow
Monitor
Monitor organic content in your category (Reddit, TikTok organic, YouTube, Discord)
Identify
Identify high-engagement organic content about competitors or your category
Extract
Extract the hook/angle that drove engagement
Adapt
Adapt into paid creative format (Spark Ad, inspired-by creative, UGC brief)
Test
Test alongside your research-driven concepts
13. Operational Safety & Execution Readiness
Policy & Compliance Filter
Competitive research often surfaces "winners" that violate platform policies. Before producing any concept inspired by competitors, run this check:
| Risk | What to Check | Consequence of Violation |
|---|---|---|
| Misleading gameplay | Does the ad show mechanics not in the actual game? | Meta/Google/TikTok reject or ban; Apple rejects app update |
| Copyright audio | Is the trending sound licensed for commercial use? | Ad rejected, potential DMCA takedown |
| Restricted claims | Health, financial, or gambling claims without disclaimers? | Account suspension |
| Competitor trademark | Using competitor brand names in ad copy or keywords? | Trademark complaint, ad disapproval |
| UGC rights | Do you have rights to use creator content as Spark Ads? | Legal liability |
| Privacy compliance | Does creative collect/imply data collection? (Privacy Manifest for iOS) | App Store rejection |
Rule: If a competitor's "winning" ad is clearly policy-violating (e.g., fake gameplay that doesn't exist in-game), note the hook/emotion it uses but produce a compliant version. The hook works; the policy violation is unnecessary.
48-Hour Calibration Protocol
After launch, immediately compare predictions to reality to sharpen your research methodology:
| Metric | Pre-Spend Prediction | Actual (48hr) | Delta | Action |
|---|---|---|---|---|
| CPI | $ _____ | $ _____ | ___% | If >30% over: pause, revisit creative |
| CTR | ___% | ___% | ___% | If <50% of prediction: hook failed |
| CVR (click→install) | ___% | ___% | ___% | If low: message match or store page issue |
| Top creative concept | [name] | [name] | Match? | If different: research methodology needs calibration |
| Top platform | [name] | [name] | Match? | If different: audience assumption was wrong |
Purpose: This isn't just campaign optimization — it's research methodology validation. If your predictions consistently miss by >30%, your intelligence collection or synthesis process has a blind spot.
Role-Based Ownership (RACI)
| Deliverable | Responsible | Accountable | Consulted | Informed |
|---|---|---|---|---|
| Keyword map + CPC benchmarks | Media Buyer | Head of Growth | Product Manager | — |
| Creative vault + feature matrix | Creative Lead | Head of Growth | Media Buyer | — |
| Hook library + messaging matrix | Creative Lead | Creative Lead | Product Manager | Media Buyer |
| LTV calculator + CPI ceiling | Media Buyer / Analyst | Head of Growth | Finance | Product Manager |
| Cross-platform migration map | Media Buyer | Head of Growth | Creative Lead | — |
| Creative brief + storyboards | Creative Lead | Head of Growth | Product Manager | Media Buyer |
| AI feature extraction | Analyst / Creative Lead | Creative Lead | — | Head of Growth |
| Rapid prototypes | Creative Producer | Creative Lead | — | Media Buyer |
| Day 1 campaign structure | Media Buyer | Head of Growth | Creative Lead | Finance |
Solo founder? You're all roles. Use this table to ensure you don't skip steps.
Creative Asset Naming Convention
For the Feature Matrix, Fatigue Forecasting, and cross-platform tracking to work at scale, use a standardized naming system:
[Concept]_[Hook]_[Format]_[Platform]_[Version]_[Date]
Examples:
PuzzleRush_LossAversion_Video30s_Meta_v1_20260315
PuzzleRush_LossAversion_Video15s_TikTok_v1_20260315
PuzzleRush_LossAversion_Playable_Unity_v1_20260315
RoyalEscape_Curiosity_Static_Meta_v1_20260315
RoyalEscape_Curiosity_Carousel_Meta_v2_20260322
| Field | Values | Purpose |
|---|---|---|
| Concept | Short name for creative concept | Groups variants of same idea |
| Hook | LossAversion, Curiosity, Social, Shock, POV, Transform | Links to Feature Matrix hook taxonomy |
| Format | Video15s, Video30s, Static, Carousel, Playable | Fatigue tracking by format |
| Platform | Meta, TikTok, YouTube, Google, Apple, Unity | Cross-platform migration tracking |
| Version | v1, v2, v3... | Variant tracking within concept |
| Date | YYYYMMDD | Production timeline + fatigue calculation |
14. The Universal Pre-Spend Framework
Phase 1: Market Hypothesis (Days 1-3)
Goal: Form a testable hypothesis about what will work for your product + audience.
| Step | Action | Output | Success Criteria |
|---|---|---|---|
| 1 | Define product category keywords (15-25 terms) | Keyword map | Covers all intent types |
| 2 | Map competitor landscape (5-10 direct, 2-3 aspirational) | Competitor matrix | Includes market leaders + rising challengers |
| 3 | Define audience personas (2-3 segments) | Persona cards | Each has distinct pain points + channels |
| 4 | Benchmark category CPC/CPI | Cost matrix by platform | Know your unit economics ceiling |
| 5 | Pre-check LTV viability: Can category math support paid UA? | Go/No-Go decision | CPI target > category average = proceed |
Phase 2: Intelligence Collection (Days 3-10)
Goal: Build a comprehensive evidence base across all platforms.
| Step | Action | Tools | Volume Target |
|---|---|---|---|
| 6 | Pull all competitor ads from Meta Ad Library | Meta Ad Library → Foreplay/vault | 50+ ads saved per competitor |
| 7 | Pull competitor ads from Google Transparency Center | Transparency Center | All Search + Display + YouTube |
| 8 | Analyze TikTok top ads for your vertical | TikTok Creative Center | Top 20 ads, keyword list, 5 trending sounds |
| 9 | Research Apple Ads keywords + CPPs | AppTweak + App Store | 100+ keywords scored, 10 CPPs analyzed |
| 10 | Mobile network creative research | AppMagic/Sensor Tower, BigSpy | Genre top 50 creatives |
| 11 | YouTube comment mining | VidIQ + manual | 50+ comments = real audience language |
| 12 | App review mining (competitors) | App Store + Google Play | 100+ reviews for pain points and language |
Phase 3: Pattern Analysis & Synthesis (Days 10-14)
Goal: Convert raw intelligence into actionable patterns.
| Step | Action | Output |
|---|---|---|
| 13 | Score all saved ads using Evidence Hierarchy (Section 0) | Ranked creative database |
| 14 | Identify top 5 hooks across all platforms | Hook library with confidence scores |
| 15 | Map creative formats by platform + performance proxy | Format priority matrix |
| 16 | Extract messaging angles (feature/emotion/social proof/FOMO) | Messaging matrix |
| 17 | Identify cross-platform migrations | Migration map (highest confidence signals) |
| 18 | Identify white space (angles/formats no one uses) | Differentiation opportunities |
| 19 | Determine: Core gameplay or marketing gameplay? | Creative direction decision |
| 20 | AI Feature Extraction on top 50 competitor videos | Structured feature matrix |
| 21 | Message match audit: ad → landing page alignment | Funnel gap analysis |
| 22 | Benchmark CTAs, offers, and copy patterns | CTA + copy testing plan |
Phase 4: Creative Strategy & Rapid Prototyping (Days 14-21)
Goal: Build and validate creative hypotheses before committing budget.
| Step | Action | Output |
|---|---|---|
| 23 | Write creative brief from research (not assumptions) | Brief anchored in evidence |
| 24 | Design 5-8 concepts: 3 proven angles + 2-3 white space | Concept storyboards |
| 25 | Prioritize by: category norm weight (60%) + white space bet (40%) | Test priority matrix |
| 26 | Rapid prototype top 5 concepts (AI/lo-fi) | Lo-fi creative assets |
| 27 | Plan testing matrix: format x hook x CTA x platform | A/B test plan |
| 28 | Set KPI benchmarks from competitive research | CPI, CTR, CVR targets by platform |
| 29 | Define kill criteria: What results = kill the concept? | Decision framework |
| 30 | Build Day 1 campaign structure | Ready to launch |
Phase 5: Cross-Platform Alignment (Ongoing)
Goal: Ensure research translates into unified multi-platform execution.
| Step | Action | Frequency |
|---|---|---|
| 31 | Refresh competitor vault across all platforms | Weekly |
| 32 | Track creative migration signals | Monthly |
| 33 | Update feature matrix with new winners | Bi-weekly |
| 34 | Recalculate white space as competitors fill gaps | Monthly |
| 35 | Adapt winning creatives across platforms using Adaptation Matrix | Per creative winner |
Key Principles (Updated for 2026)
Use these principles as operating rules, not as a scoring substitute.
| Principle | What It Means | How To Use It |
|---|---|---|
| Evidence quality | Duration, variant velocity, and cross-platform migration together are stronger than duration alone. | Rank competitor signals by corroboration before copying a format. |
| Category strategy | Category norms are starting points; white space is a hypothesis, not automatic CPI advantage. | Test proven angles and differentiated angles side by side. |
| Operating cadence | Refresh rate depends on genre, platform, and production capacity. | Do not apply a hyper-casual creative cadence to a mid-core game. |
| Human judgment | AI speeds extraction, but humans decide whether the pattern fits product truth and funnel message match. | Validate ad, store page, onboarding, and first-session promise as one chain. |
15. Tool Cost Summary
Free (Zero Cost)
| Tool | Network/Use | What You Get |
|---|---|---|
| Meta Ad Library | Meta | Full ad catalog, any advertiser |
| Google Ads Transparency Center | Search, Display, YouTube ads | |
| TikTok Creative Center | TikTok | Top ads, keyword insights, emerging trends |
| Google Keyword Planner | Search | Volume ranges, CPC estimates, suggestions |
| Google Trends | Cross-platform | Relative interest, geo, seasonal trends |
| Google Ads Reach Planner | YouTube + Display | Pre-spend reach forecasting |
| BigSpy (free tier) | Multi-network | Limited free-tier searches; verify current coverage and limits |
| AppTweak (free starter) | App stores | Basic keyword + download data |
| GameAnalytics | Mobile games | Genre retention/monetization benchmarks |
| Liftoff (free reports) | Mobile UA | CPI, ROAS benchmarks by genre |
| VidIQ (free tier) | YouTube | Tag intelligence, basic analytics |
| CapCut | TikTok/social | Free video editing for rapid prototyping |
Paid — By Budget Tier
Bootstrapped
| Tool | Price | ROI Justification |
|---|---|---|
| Foreplay | Paid starter tier; verify current plan | Permanent ad vault — critical for tracking winners that get deleted |
| vidIQ Pro | Paid creator tier; verify current plan | YouTube tag + competitor intelligence |
Growth Stage
| Tool | Price | ROI Justification |
|---|---|---|
| AppMagic (Sensor Tower SMB) | Free/demo or paid quote; verify current access | Mobile game creative intelligence and category benchmarks |
| SEMrush | Paid SaaS tier; verify current plan | Full PPC competitive suite |
| SpyFu | Paid SaaS tier; verify current plan | Google Ads keyword history |
| MagicBrief | Paid creative-intel tier; verify current plan | Cross-platform creative analysis |
| SplitMetrics | Quote/trial; verify current plan | ASA creative A/B testing |
Scale
| Tool | Price | ROI Justification |
|---|---|---|
| Sensor Tower / data.ai | Enterprise quote | Enterprise mobile intelligence, creative gallery, SDK detection, and market estimates |
| Ahrefs | Paid SaaS tier; verify current plan | Deep keyword research + competitive SEO |
Pre-Spend Essentials
Start with the decision: define the launch hypothesis before researching, then rank evidence by the Evidence Hierarchy.
Prove the math: verify unit economics before spending and plan the refresh pipeline before creative fatigue arrives.
Use machines carefully: AI accelerates extraction; humans own synthesis and final judgment.
Common Mistakes
Do not over-read weak signals: duration alone, organic virality, and copied creative formats are not paid-performance proof.
Do not skip controls: compliance, LTV viability, and permanent ad storage protect the first test from avoidable noise.
Do not wait to calibrate: compare prediction to reality in the first 48 hours and update the research model.
Getting Started
| Step | Action | Done When |
|---|---|---|
| 1 | Set up Meta Ad Library, Google Ads Transparency Center, TikTok Creative Center, and one benchmark source. | You can capture competitor ads and dated market assumptions. |
| 2 | Build a watch list of 5-10 direct competitors and 2-3 aspirational comparables. | Every competitor has a platform, audience, and reason for inclusion. |
| 3 | Run the LTV sanity check before committing launch budget. | The max CPI threshold is explicit and lower-quality tests have kill criteria. |
| 4 | Create the evidence vault and first 48-hour calibration plan. | The team knows what will be saved, what will be measured, and what changes after the first readout. |
Pre-Spend Ad Intelligence Playbook v3.2 — reviewed May 20, 2026. Cross-referenced against official Meta, Google, TikTok, Apple, Sensor Tower/data.ai/AppMagic, Foreplay, MagicBrief, BigSpy, SpyFu, and vidIQ public pages where applicable.
