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Core Premise
"UA Accretive" ≠ Company Profitable

UA's Job

  • + Generate positive contribution margin on spend
  • + Find and scale profitable channels
  • + Optimize creative performance
  • + Report data accurately and quickly

NOT UA's Job

  • - Cover fixed costs
  • - Extend LTV curve
  • - Fix product problems
  • - Make the company profitable

The Decision Tree

LTV shape is the input you can't control. Everything else flows from it.

Input
Product LTV Curve
Gates
Channel Viability
Tactics
Channel Execution
Fuel
Creative Strategy
💡
Focus on Open Doors
Your LTV shape determines which channels are viable. Don't waste budget "training" channels that can't work with your curve. Focus all energy on maximizing the doors that are open.
1

Know Your LTV Shape

Your LTV curve determines which channels can work

Click a state to see channel recommendations for that LTV shape:

Current State
Front-Loaded
70% of LTV by D7. Curve flattens after D30. Need fast feedback loops.
Viable: AppLovin, Kashkick, Unity (test)
Target State
Mid-Weighted
Breakeven by D30. Growth continues to D60. Opens more doors.
Unlocks: + Unity scale, Meta test
Goal State
Extended
D60 > D30 × 1.2. Sustainable growth to D90+. All channels viable.
Unlocks: + Google, Meta scale, iOS

Matching Feedback Loops to LTV Curves

Channel Optimization Window Best For Avoid For
AppLovin D1-D7 signal Ad-monetized, casual games
Unity Ads D1-D7 signal Similar DNA to AppLovin
Meta/Facebook D1-D7 signal Broad audiences, creative testing
Google 7-42 days IAP-heavy, extended LTV curves Front-loaded ad-monetized games
Incentivized Immediate signal Casual/hypercasual, volume at low CPI Retention-dependent games

Attribution Windows Reference

Industry-standard attribution and learning periods by network (as of Dec 2025). See ATTRIBUTION_WINDOWS_REFERENCE.md for sources.

Network Click Attribution View Attribution Learning Period
AppLovin 7 days 1 day Real-time (AXON)
Unity Ads 7 days 1 day ~7 days
Meta/Facebook 7 days (max) 1 day (max) ~7 days
Google 30 days (default) Configurable 7 days - 6 weeks
Incentivized Immediate N/A Immediate
🚨
Google: Tested and Not Viable for Current LTV Shape
We tested Google App Campaigns and they did not work for our front-loaded LTV curve. Google's learning period (7 days to 6 weeks depending on platform) and optimization for longer payback windows make it unsuitable for ad-monetized games where 70%+ of LTV occurs by D7. Revisit only after product delivers LTV extension (D60 > D30 × 1.2).

Phase Transition Criteria

Transition Criteria Owner
Front-Loaded → Mid-Weighted D60 ROAS > D30 ROAS × 1.1 for 3 consecutive cohorts Product (elder game features)
Mid-Weighted → Extended D60 ROAS > D30 ROAS × 1.2 for 3 consecutive cohorts Product (monetization depth)
📊
Phase Transitions Are Product Metrics
UA cannot fix the LTV curve. Phase transitions require product changes (elder game content, monetization features, retention mechanics). UA's job is to maximize the current phase, not to force a transition.
2

Channel Unlock Matrix

LTV shape determines which doors are open

LTV Shape AppLovin Kashkick Unity Meta Google
Front-Loaded (Selected) PRIMARY PRIMARY TEST LOCKED LOCKED
Mid-Weighted SCALE MAINTAIN SCALE TEST TEST
Extended MAINTAIN REDUCE SCALE SCALE SCALE

Viewing: Front-Loaded

AppLovin PRIMARY
AXON thrives on D0-D7 signals and ad ROAS
Min spend: $10-15K/week for 10+ payers/day
Optimization: Total ROAS (Ad + IAP)
Kashkick PRIMARY
Immediate feedback loop, incentivized users
Guardrail: D1 retention >15% or pause
Watch: Time-to-Complete for fraud
Unity Ads TEST
Similar DNA to AppLovin, different audience
Entry: AppLovin stable at 50%+ D7
Structure: ROAS D7 campaign
Google App Campaigns LOCKED
Tested - did not work for front-loaded LTV
Unlock: D60 > D30 × 1.2
Warning: Do not spend to "train"
Meta/Facebook LOCKED
Requires creative velocity we can't support yet
Unlock: 4-5 creatives/week capacity
Prerequisite: Mid-weighted LTV
⚠️
Don't Waste Budget on Locked Channels
Spending $40K to "train" Google when your LTV shape can't support it is burning money. Focus all energy on maximizing PRIMARY channels until product delivers an LTV extension.
3

Channel Execution

How to maximize each open channel

AppLovin Playbook

📋
Campaign Goal: Total ROAS (Ad Revenue + IAP)
Do NOT split into separate Ad ROAS and IAP ROAS campaigns at this budget level. One unified campaign. Let AXON optimize for total value.

Kashkick Playbook

⚠️
Incentivized Traffic Quality Warning
Incentivized users are task-oriented. They often ignore ads or churn immediately after reward. Watch retention closely.

Unity Playbook (When Ready)

Core KPIs & Thresholds

Metric Target Floor (Pause If Below) Notes
D7 ROAS >50% <40% Primary health metric
D30 ROAS >100% <80% 143% needed for post-fee breakeven
IPM >15 <8 Creative north star
CPI <$3.00 >$5.00 By geo (T1 vs T2)
D1 Retention (Kashkick) >20% <15% Fraud/quality signal
4

Creative Engine

Strategy → Formats → Production → Testing

4.1 Strategy & KPIs

🎯
North Star: IPM (Installs Per Mille)
IPM directly determines your effective CPI. High IPM = lower bid required = better ROAS. On AppLovin/Unity, IPM is the primary signal AXON uses to optimize delivery.
🔍
Competitor Intelligence (Weekly)
Use ad intelligence tools (SensorTower, AppMagic, Facebook Ad Library) to identify top-performing creatives in the casual genre on AppLovin/Unity. Clone and adapt winning concepts rather than inventing from scratch.

4.2 Format Strategy (AppLovin/Unity)

For SDK networks (AppLovin, Unity), prioritize interactive formats. Static rarely scales for casual games.

Video + IEC
50%
15-25s gameplay + end card
Playables
45%
HTML5 mini-games
Static
5%
Native banners only
Format When to Use Technical Specs
Video + IEC Primary format. Video qualifies user, IEC converts. 15-25s video, <10MB total
Full Playable High-engagement inventory. Best IPM drivers. <5MB for fast load (critical for IPM)
IEC (Interactive End Card) Attached to every video. Simple 1-click interaction. <2MB, loads after video
Static Low-cost testing, native banner inventory only Standard IAB sizes
🚨
Never Run Video Without an IEC on AppLovin
A video without an Interactive End Card is wasted budget. The IEC is where conversion happens. Video alone has 50-70% lower conversion rates.

4.3 Messaging Strategy

For SDK networks, gameplay-focused messaging outperforms conceptual hooks. Prioritize these patterns:

Gameplay Fail
"Harder than it looks" moments
Triggers "I can do better" instinct
Progression Fantasy
High-level skins, power, rewards
Shows aspirational end state
Comparative Difficulty
"Noob vs Pro" gameplay
Social proof + challenge
Simplified Mechanics
Hypercasual presentation of core loop
Broadest audience appeal
🎮
Playable/IEC Optimization
80% of playable installs come from the end card, not gameplay. Optimize the fail state + CTA. The playable should frustrate users into clicking, not satisfy them. High-contrast CTA button is critical.

4.4 Production Engine

Weekly Velocity
3-4
new concepts
Test Budget
20%
80% on winners
Kill Threshold
<70%
of benchmark IPM @ 2k impr

Cost Efficiency (Survival Phase)

At $10-15K/week, agency pricing is not viable. Use these alternatives:

Method Best For Cost Advantage
Creative Resurrection Re-skin winners (new first 3s, colors, CTA) Uses proven mechanics, lowest risk
Competitor Cloning Adapt top performers from ad intelligence Pre-validated concepts
UGC Platforms (Billo, etc.) Video creatives with human element 10x velocity at 1/10th agency cost
AI Tools (Midjourney, Runway) Motion backgrounds, variants, voiceovers Near-zero marginal cost

4.5 Testing Protocol

4.6 Kashkick Creative (Incentivized)

⚠️
Different Creative Strategy for Incentivized Traffic
Kashkick users are paid to play. Your creative must show how to progress quickly to the milestone, not just "fun" gameplay. Explicitly show the path to reward completion.
5

Reporting & Cadence

What to track, when to report, who owns what

Weekly Reporting Cadence

Report Frequency Owner Audience
UA Performance Dashboard Weekly (Monday) UA Manager CEO, Transcend
Creative Performance Weekly (Monday) UA Manager Creative Team
Cohort ROAS Update Bi-weekly UA Manager CEO, Transcend
Channel Deep Dive Monthly UA Manager CEO, Transcend

Required Dashboard Metrics

Daily
Spend, Installs, CPI
By channel
Weekly
D7 ROAS, IPM
By channel + creative
Bi-Weekly
D14, D30 ROAS
Cohort view
Monthly
LTV Curve Shape
Phase assessment

Escalation Triggers

🚨
Immediate Escalation (Same Day)
D7 ROAS drops below 40% for 3+ consecutive days | Fraud detected (TTC anomaly) | Channel paused by platform
⚠️
Weekly Review Flag
D7 ROAS between 40-50% | CPI rising >20% week-over-week | IPM declining on top creatives
📈
Scale Signal
D7 ROAS >60% for 2+ weeks | New creative IPM >20 | D30 ROAS trajectory toward 100%+

RACI Matrix

Decision Fairy Dragon UA Fairy Dragon CEO Transcend
Daily bid/budget adjustments R/A I I
New creative launch R/A I I
Channel pause/resume R C A
New channel test ($5K+) R C A
Budget increase >20% R A C
Phase transition assessment I C R/A

R = Responsible (does the work) | A = Accountable (final decision) | C = Consulted | I = Informed

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